Malarik Direwolf

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What is Malarik Direwolf?

Malarik Direwolf is a private, curated modpack for Minecraft 1.21.1 running on NeoForge 21.1.222. It's a fork of FTB Evolution with all magic mods stripped out, leaving a focused tech and automation experience.

The pack is built around deep automation pipelines, ore processing chains, digital storage networks, and programmable computers. If you love spending hours optimizing factories — this is your pack.

Tech & Automation

No magic. No wands. Pure machines, pipes, and power. Mekanism, AE2, Create, and CC:Tweaked are the stars.

Minecraft 1.21.1 · NeoForge

NeoForge 21.1.222. Install via CurseForge — the launcher handles all mod downloads automatically.

Private Server

Hosted on an Intel NUC running Ubuntu 24.04 headless. Ask Angelo for an invite before trying to connect.

Installation

  1. Download and install the CurseForge app from curseforge.com/download/app.
  2. Open CurseForge and click Minecraft in the left sidebar.
  3. Go to Browse Modpacks and search for Malarik Direwolf, or go directly to the modpack page.
  4. Click Install. CurseForge downloads all mods automatically — this may take a few minutes.
  5. Once installed, click Play to launch. You'll get the NeoForge version of Minecraft 1.21.1.
  6. In the game, go to Multiplayer → Add Server and enter the server address below.
Tip
Allocate at least 6 GB RAM to the CurseForge instance. Go to Settings → Minecraft → Java Settings and set the slider to 6144 MB or higher. 8 GB is ideal.

Connecting

Server Address minecraft.cooked.mx
Alternate Address minecraft-angelo.cooked.mx
Port 25565 (default)
Version Minecraft 1.21.1 · NeoForge

First Steps

  1. Claim some land. Use /ftbchunks to open the chunk map and claim the chunks around your base. This protects your builds from other players.
  2. Set a home. Run /sethome base so you can always get back with /home base.
  3. Punch trees, get cobble. Early game is vanilla-ish. Build a stone pickaxe and head underground for ores.
  4. Start your first machine. Build a Mekanism Metallurgic Infuser — it's your gateway into ore processing. Smelt some iron and osmium to make Steel.
  5. Set up power. Craft a Mekanism Heat Generator and place it adjacent to a furnace. It generates FE from burning fuel.
  6. Upgrade ore processing. The goal is the 5x chain: Ore → Ore Slurry → Dirty Dust → Dust → Ingot × 5. It needs a Purification Chamber, Crusher, Enrichment Chamber, and Smelter.
  7. Learn JEI. Press R on any item in inventory to see its recipe. Press U to see all uses. This is your best friend.
  8. Move into digital storage. Once you have a decent ore processing setup, build an AE2 ME Controller or a Refined Storage Grid for centralized item management.
Where to go next
After basic ore processing, the natural progression is: AE2/Refined Storage → Mekanism power scaling → Create for bulk crafting → Extreme Reactors for late-game power → CC:Tweaked for full automation.
Ore Processing
Core

Mekanism

The centrepiece. Provides a 5× ore multiplication chain (Enrichment Chamber → Purification Chamber → Crusher → Chemical Dissolution → more). Also covers universal cables, pipes, and many QoL machines like the Digital Miner and Teleporter.

Digital Storage
Core

Applied Energistics 2

ME (Matter Energy) networks for centralised item and fluid storage. Supports autocrafting with pattern providers, sub-networks, P2P tunnels for cable management, and wireless terminals. High learning curve, massive payoff.

Refined Storage

A friendlier alternative to AE2. Grid interface for unified storage, autocrafting, external storage connections. Less powerful than AE2 at endgame but much easier to start with.

Automation

Create

Mechanical contraptions, rotating shafts, conveyor belts, and fluid handling. Brilliant for early automation without electricity. Combine with Mekanism for hybrid factories. Crush ores, press ingots, bulk wash items mechanically.

Integrated Dynamics

A logic and scripting framework for complex conditional automation. Read inventories, manage fluids, write decision trees. Steep learning curve — very powerful for conditional item routing.

Pipez

Extremely compact and configurable item, fluid, energy, and gas pipes. Upgradeable tiers from basic to ultimate. Great for high-throughput factories where cable clutter matters.

Modular Routers

Block-level item manipulation with pluggable modules. Sender, puller, pusher, vacuum, and detector modules. Excellent for precise item handling where pipes alone aren't flexible enough.

Super Factory Manager

Script-based factory control. Write rules to move items between inventories based on conditions. Think of it as a declarative item router — powerful once you learn the scripting language.

Energy
Core

Mekanism Generators

Heat generators (early), solar panels, wind turbines, gas-burning generators, and the Bio Generator. Scales from your first machine to mid-game power needs.

Extreme Reactors

Multi-block fission and fusion reactors. Late-game bulk power — a well-built reactor easily puts out millions of FE/t. Requires Yellorium (found in the world) or convert uranium from Mekanism.

Solar Generation

Additional solar panel tiers for Forge Energy. Passive power generation — stack them on roofs for a clean power boost mid-game without fuel management.

RFTools Power

Power cells and power monitoring tools. Useful for buffering large amounts of RF/FE and distributing power across dimensions or long distances.

Transport & Logistics

EnderIO Conduits

Multi-type conduits that bundle item, fluid, energy, and redstone transport in a single cable. The coloured connection filters and I/O settings make complex routing clean and readable.

XNet

Network-based logistics using channels. Route items and fluids to specific destinations with configurable rates — great for large-scale distribution where Pipez gets complicated.

Laser IO

Wireless item and fluid transfer over line-of-sight using laser emitters and receivers. Perfect for cross-room connections without running pipes through walls.

Building

Building Gadgets 2

Place large structures instantly with a gadget — copy/paste builds, fill walls, replace blocks in bulk. Essential for building big factories without going insane.

Mining Gadgets

Upgradeable laser mining tools. Mine veins, clear areas, tunnel through rock at speed. Charges from FE — pair with a decent power setup for infinite use.

LittleTiles

Sub-voxel block placement for pixel-perfect builds. Build custom furniture, pipes, and decorative details smaller than a full block. Excellent for aesthetic factory floors.

Framed Blocks

Apply any block texture to shaped frames — stairs, slabs, walls, panels — without needing the original block in that shape. Great for matching textures across builds.

Storage

Sophisticated Storage

Tiered chests and barrels with upgradeable slots, filters, and automation. Much better than vanilla chests — supports sorting, refilling, void, and magnet upgrades.

Sophisticated Backpacks

Same upgrade system as Sophisticated Storage but for backpacks. Carry filter upgrades to auto-sort what goes in, pick-up upgrades to vacuum items from the ground.

Functional Storage

Large, configurable drawer systems. Store massive quantities of a single item per drawer — ideal as a bulk storage buffer before items enter your AE2 or Refined Storage network.

World & Exploration

Twilight Forest

A parallel dimension of dense forest and progressive boss encounters. Unlock unique materials — Fiery Ingots, Knightmetal, Steeleaf — needed for high-tier tools and armour. Enter via a ritual pool.

MineColonies

Build and manage an NPC colony. Assign workers to mine, farm, craft, and construct. Useful for automating labour-intensive tasks without machines. Can grow into a large self-sustaining town.

YUNG's Suite

Better Dungeons, Better Strongholds, Better Mineshafts, Better Ocean Monuments. Replaces vanilla structures with dramatically improved, lore-rich versions. Worth exploring for loot and aesthetics.

Computers
Core

CC:Tweaked

Programmable computers and turtles running Lua 5.2. Automate mining, monitor machines, control reactors, build dashboards, write AE2 autocrafting controllers. Turtles can mine, dig, build, and interact with inventories. The ceiling for what you can build here is basically the sky.

Quality of Life

Waystones

Craftable teleportation stones you place around the world. Right-click to set a destination, right-click another waystone to warp. Great for linking your base, mines, and other locations.

FTB Chunks

Chunk claiming and chunkloading. Claimed chunks are protected from other players. Force-loaded chunks keep running even when you're offline — essential for automated farms.

FTB Essentials

Provides the core server commands: /home, /sethome, /tpa, /back, /rtp, and more. Also includes a friend system and basic social features.

JEI — Just Enough Items

Recipe browser. R on any item shows how to craft it. U shows all uses. Search the JEI panel to find any item in the game. Bookmarks, recipe trees, and cheat mode available.

Teleportation

Command Description
/sethome <name> Save your current location as a named home point.
/home <name> Teleport to a saved home. Omit name to go to your default home.
/delhome <name> Delete a saved home.
/tpa <player> Request to teleport to another player. They must accept.
/tpahere <player> Request another player teleport to you.
/tpaccept Accept an incoming teleport request.
/tpdeny Deny an incoming teleport request.
/warp List all available server warps.
/warp <name> Teleport to a named server warp point.
/spawn Return to the server spawn point.
/rtp Random teleport — lands you somewhere in the wilderness.
/back Return to your last location (or death point).

Chunk Management

Command Description
/ftbchunks Open the FTB Chunks map. Click chunks to claim them. Hold Shift+drag to claim multiple at once.
/chunkload Toggle force-loading of the current chunk so it stays active when you're offline.

Server & Performance

Command Description
/spark tps Show current server TPS (ticks per second). 20 TPS = perfect. Below 15 = lagging.
/spark profiler start Begin a performance profiling session. Run for ~2 minutes then stop.
/spark profiler stop Stop profiling and get a link to the detailed report. Share with Angelo if the server is struggling.

Frequently Asked Questions

Yes. The base pack doesn't ship with a shader loader. Add Oculus and Embeddium to your CurseForge instance's mods folder — both are compatible with NeoForge 1.21.1 and work together as a shader/rendering pair.

Then drop a shaderpack .zip into the shaderpacks folder inside your instance directory. In-game, go to Options → Video Settings → Shaders to activate it.

Recommended shaderpacks: Complementary Reimagined (best balance), BSL Shaders (classic, performant), Sildur's Vibrant (saturated and colourful).

Shaders are GPU-heavy. On integrated graphics or older cards, stick to Sildur's Lite or skip shaders entirely.

Run /spark tps to check the current tick rate. 20 TPS is perfect. Below 15 you'll feel stuttering.

If it's low, run /spark profiler start, wait about 2 minutes, then /spark profiler stop. Spark will return a URL with a detailed breakdown of what's eating server time. Share it with Angelo.

Common causes: overly complex Create contraptions running all the time, uncapped item sorters, too many loaded chunks, or a CC:Tweaked turtle loop gone wrong. If you suspect your builds are the issue, try turning them off temporarily and watching TPS.

Yes. Use /ftbchunks to open the map. Click individual chunks to claim them, or hold Shift and drag to claim a region at once. Claimed chunks show your colour on the map.

Claimed chunks prevent other players from breaking blocks or stealing items inside them. You can also force-load claimed chunks so they stay active when you're offline — useful for automated farms and reactors.

There's a claim limit per player. Talk to Angelo if you need more.

Start with Mekanism ore processing. The basic chain: Enrichment Chamber → Purification Chamber → Crusher, fed by the ore. You'll get 3–4 ingots per ore immediately. Full 5× takes a bit more machinery but it's worth it.

Once you have a steady ore output, move to AE2 or Refined Storage for centralised item management. Refined Storage is friendlier to learn. AE2 is more powerful but has a steeper learning curve.

Create is great for early mechanical automation before you have power infrastructure. Use it for bulk crushing, pressing, and washing.

Mid-game progression: AE2 autocrafting → Extreme Reactors for power → CC:Tweaked for full scripted automation.

Everything in the pack runs on Forge Energy (FE), also called RF. It's all compatible — any generator works with any machine.

Early game: Mekanism Generators. Start with a Heat Generator (free power from lava). Add solar panels on your roof. Wind turbines in high/exposed areas. Bio generators for biomass.

Mid game: Mekanism Fission or a small Extreme Reactors setup. Scale up solar arrays with Solar Generation.

Late game: Extreme Reactors fusion reactor. A well-built setup generates 10M+ FE/t — more than enough for anything.

Buffer your power with energy cells (Mekanism or RFTools Power) so generation spikes don't cause brownouts in machines.

Dig a 2×2 pool of water (you can make it larger). Surround it with flowers, mushrooms, or any natural plants. Throw a diamond into the pool. The sky will darken and a portal will form — step in to enter the Twilight Forest.

The forest is a separate dimension with biomes, dungeons, and bosses. Go in order: Naga → Lich → Minoshroom → Hydra → Knight Phantoms → Ur-Ghast → Snow Queen → Final Castle. Each boss drops items needed to progress to the next.

Unique materials from the Twilight Forest (Fiery Ingots, Steeleaf, Knightmetal) are used in high-tier tools and armour.

First, make a Charger and use it to charge a Certus Quartz Crystal to get a Charged Certus Quartz Crystal. You'll need this for early crafting.

Find Quartz Clusters underground (they look like purplish growths on stone). Mine them for Certus Quartz. You also need Fluix Dust — throw Charged Certus, Nether Quartz, and Redstone Dust into water simultaneously.

Build an ME Controller (the multiblock centrepiece), connect it with ME Cable, then attach ME Drives (to hold storage cells), a ME Terminal or Crafting Terminal, and at least one ME Interface for item I/O.

JEI is your best friend for AE2 recipes — search "AE2" to filter. There are also good written guides on the AE2 wiki.

Craft a Computer and right-click it to open the terminal. It runs Lua 5.2. Type help to see built-in commands.

Turtles are mobile robots — craft one (requires a pickaxe to mine), right-click to open its terminal, and program it with Lua. Built-in API: turtle.forward(), turtle.dig(), turtle.place(), turtle.suck(), turtle.drop(), etc.

Turtles can interact with inventories: turtle.suck() pulls items from the chest in front, turtle.drop() puts items into it. Combine with peripheral.wrap() to read machines.

Fuel turtles with coal, charcoal, or any burnable item — use turtle.refuel(). Mining turtles have a pickaxe built in.

A good starter project: a mine program that digs a 3-wide tunnel while torching walls. Progress from there to AE2 integration and reactor monitoring.